Finnish
Yleiset Säännöt & Ehdot
www.betive.com
 
 
1. Yleiset Säännöt
2. Pelitilin Säännöt
3. Talletukset & Kotiutukset
4. Bonuksien Säännöt & Ehdot
5. Vedonlyönnin Yleiset Säännöt ja Ehdot
6. SBtech Sport
 
 
1.  Yleiset Säännöt
1.1  www.betive.com on betive Ltd:n tuotemerkki, jota operoi ja/tai johtaa täysin yritys nimeltä Bethard Group Limited, joka on rekisteröity yritys Maltan (EU) lakien mukaisesti. Yrityksen rekisterinumero on C69565, ja se on rekisteröity osoitteeseen No.12, tigne Place, Office 2/1 Tigne Street, SLM3137 Sliema, Malta. Bethard Group Limitedin toimintaa valvoo ja sen lisenssin on myöntänyt, Maltese Gaming Authority (www.mga.org.mt ), ja yritys toimii näiden lisenssien alla: 
- Class 1 on 4 Remote Casino license on Net Entertainment Malta Limited, lisenssinumerolla MGA/CL1/1147/2015;
- Class 1 on 4 Remote Casino license with Relax Gaming, lisenssinumerolla MGA/CL1/1155/2015;
- Class 1 on 4 Remote Casino license with Microgaming Europe Limited, lisenssinumerolla MGA/CL1/1148/2015;
-  betive tarjoaa myös muita tuotteita, jotka eivät vielä toimi Malta Gaming Authorityn myöntämän lisenssin alla, ja joiden toimintaa MGA ei valvo. Nämä muut tuotteet toimivat Curacao License lisenssin alla (joka omistaa Worldclass Entertainment N.V.), ellei muuta mainita. Pelistä huolimatta ovat kaikki talletukset ja kotiutukset ainoastaan yrityksen Bethard Group Limited, Malta, vastuulla. Muut käytössä olevat ja palveluita tarjoavat yritykset ovat ainoastaan ohjelmistotarjoajia, eikä niillä ole mitään roolia pelaajien pelitileihin tai niissä oleviin varoihin. 
1.2 Nämä Säännöt & Ehdot kattavat kaikki tämän verkkosivun(www. betive.com) palvelut, rekisteröitymisen sekä asetetut pelit tai panokset.  betive pidättää oikeuden tehdä muutoksia sääntöihin milloin tahansa, ja tästä tiedotetaan pelaajaa etukäteen. Lisäksi pelaajan täytyy hyväksyä säännöt ja ehdot, ennen kuin niihin tehdyt muutokset voivat astua voimaan. Kaikki uudet versiot tulevat pitämään sisällään päivämäärän milloin viimeisin muutos on tehty. 
1.3  betive.com pidättää oikeuden peruuttaa tai hylätä koko tai osan panostuksesta ja tehdä epäselvistä peleistä pätemättömiä. Mitään peliä ei peruta tai hylätä ilman hyviä perusteita.
1.4 “Tilinhaltija” on yksilö, joka on hyväksynyt sopimussuhteen  betive.com sivuston kanssa. “ betive pelitili” on tili jonka omistaa tilinhaltija, jonka tarkoitus on tehdä rehellisiä siirtoja sekä tiukka pyrkimys noudattamaan normaalia ja rehellistä suhdetta  betive sivuston kanssa pelatakseen Casino tai Vedonlyönti pelejä tai kohteita.
1.5 “Sopimus” on sopimussuhde  betive sivuston ja tilinhaltijan kanssa. Sopimus koostuu ja toimii  betive Sääntöjen ja Ehtojen mukaan.
1.6 Verkkosivu on Internet-portaali, joka on käytettävissä internetosoitteessa www. betive.com, jossa kaikki ajankohtaiset ja tarvittavat tiedot  betive sivuston toiminnasta julkaistaan.
1.7 “Kortti” sanan tarkoituksella tarkoitetaan kaikkia maksutapoja joissa korttia tarvitaan – “maksu”, “kulu”, “pankki”, “luotto”, “virtuaali” ja/tai vastaava.
1.8 “Maksupalvelun tarjoaja” on välikäsi joka toimittaa maksupalvelun.
1.9 "Rahoituslaitos" on pankki ja / tai muu laitos joka toimii rahoituspalveluihin tai siihen liittyvien määrättyjen lakien ja sovelluksien mukaan.
1.10 “Force Majeure” viittaa tapahtumaan tai olosuhteeseen jotka eivät ole kontrolloitavissa kummankaan osapuolen taholta. Kumpikaan osapuoli ei ole vastuussa toiselle viivästyksestä tai epäonnistumisesta tämän sopimuksen
velvollisuuksissa, jos kyseinen viivästys tai epäonnistuminen aiheutuu siitä riippumattomasta syystä, mukaan lukien katastrofit kuten mm. luonnonvoimat, terrorismi, tulvat, sota.
1.11. Verot
Pelaaja on itse täysin vastuullinen asiaan kuuluvista veroista, koskien mitä tahansa betiveltä saatuja palkintoja ja/tai voittoja.
Vain Saksassa asuville pelaajille:
Vuoden 2013 maaliskuusta alkaen kaikki vedot, jotka on asettanut Saksassa asuva pelaaja, sisältävät 5% vähennyksen voittavista vedoista. Syynä tähän ovat ylimääräiset verokustannukset koskien urheiluvedonlyöntiä. Vähennys otetaan suoraan pois maksun yhteydessä, ja tämä koskee vain voittavia vetoja.
2. Pelitilin Säännöt
2.1 Kukaan henkilö ei voi osallistua peliin tai asettaa panosta, mikäli hänellä ei ole  betive sivustolla pelitiliä ja riittävästi varoja pelitilillä panostuksen asettamiseen. Pelaaja voi rekisteröityä käyttäjäksi syöttämällä rekisteröitymisen yhteydessä siihen tarvittavat tiedot. Rekisteröityminen tulee vaatimaan ainakin seuraavia tietoja:
2.1.1 Että henkilö on yli 18-vuotias;
2.1.2 Henkilötiedot;
2.1.3 Henkilön voimassa oleva postiosoite ja;
2.1.4 Voimassa oleva sähköpostiosoite ja puhelinnumero
2.2 Henkilö joka rekisteröi pelitilin  betive sivustolle, takaa että kaikki hänen pelitilin rekisteröintiin liittyvät tiedot ovat oikeita ja paikkansa pitäviä. Pelaaja on itse vastuussa omien pelitilitietojensa pysymisestä ajan tasalla.  betive ei rekisteröi pelitilejä, jotka yritetään avata jonkun toisen henkilön puolesta ja,  betive tulee sulkemaan kaikki pelitilit, joissa tiedot eivät ole paikkansa pitäviä tai ovat tehty tahallisesti virheellisiksi rekisteröitymisen yhteydessä.
2.3 Henkilö joka rekisteröityy  betive sivustolle vahvistaa ja hyväksyy:
2.3.1 Kaikki yksityiskohdat ja määritelmät jotka näkyvät näissä Säännöissä ja Ehdoissa;
2.3.2 Kaikki säännöt jotka ovat julkaistu  betive kotisivulla ja myös mahdolliset muutokset  betive Säännöissä ja Ehdoissa;
2.3.3 Että sopimuksen sijainti on Malta; ja
2.3.4 Että sopimusta valvoo:
2.3.4.1 Nämä betiven yleiset Säännöt ja Ehdot on julkaistu alun perin englanniksi, ja tämä suomenkielinen käännös on luotu pelaajien tarpeita silmällä pitäen. Kun näitä Sääntöjä käännetään muille kielille, tulee kaikkien käännösten sisältää samat tiedot. Mahdollisessa kiistatilanteessa tulee englanninkielinen versio näistä Säännöistä ja Ehdoista pätemään.
2.3.4.2  betivein asiakaspalvelu voi palveluun liittyvistä syistä vastata monella eri kielellä. Mahdollisessa kiistatilanteessa asiakkaan tulee kuitenkin antaa englanninkielinen selvitys tilanteesta  betivein päättäjille tai lakiosastolle, jotta tuota selvitystä voidaan käyttää myös valitusten käsittelijöiden toimesta tai muista syistä.  betive ei tarjoa chathuonetta, jossa pelaajat voisivat keskustella toisilleen.
2.3.4.3 Muutoksia sääntöihin ja/tai muita muutoksia tekevät päättäjämme aika ajoin;
2.3.4.4 Voimassa oleva lakisopimuksen voimaanastumispaikka.
2.4.  betive omistaa ja pidättää oikeuden milloin tahansa oman harkinnan mukaisesti, ilman minkäänlaista varoitusta:
2.4.1 Hylätä tai peruuttaa henkilön rekisteröitymishakemus ja/tai sulkea pelaajan pelitili  betive sivustolla, millä tahansa perusteilla. Jo voimassa olevien sopimuksien mukaisia velvoitteita noudatetaan;
2.4.2 Hylätä tai peruuttaa henkilön talletus ilman minkäänlaista selitystä;
2.4.3 Sulkea ja/tai peruuttaa pelaajan osallistuminen kampanjoihin, kilpailuihin tai muihin tarjolla oleviin tarjouksiin, kun  betive epäilee että pelitili on ollut tai on osallistunut mihin tahansa laittomaan toimintaan, petokseen tai ei-sallittuun toimintaan.
2.4.4 Pyytää selkeää ja virallista kopiota pelaajan VISA/Mastercard- kortista, ja/tai pankkitodistuksesta, ja/tai virallisesta henkilöllisyystodistuksesta kuten passista tai muusta henkilöllisyystodistuksesta, joiden näemme olevan tarpeellisia varmistaaksemme pelitilin omistajan ikä ja henkilöllisyys missä tahansa kotiuttamiseen liittyvässä vaiheessa. Tämä pelaajan tietojen vahvistus tapahtuu viimeistään silloin, kun pelaajalle on kertynyt yli 2 330 €/23,300SEK/23,300NOK/2,330CAD/2,330AUD edestä kotiutettavia pelivoittoja. Kun  betive pyytää pelaajalta tarvittuja dokumentteja, kehotetaan häntä lisäämään nuo dokumentit omalta pelitililtä löytyvään Oma pelitili – Asiakirjat- kohtaan. Kehotamme pelaajia lataamaan tarvittavat dokumentit pelitilille valmiiksi ilman erillistä pyyntöä, sillä tämä voi nopeuttaa kotiutusten tekemistä huomattavasti. Edellä mainittuja dokumentteja voi lähettää myös support@ betive.com- osoitteeseen. Mikäli asiakas ei pysty tai kieltäytyy lähettämästä  betive sivustolle pyydettyjä asiakirjoja, pidättää  betive oikeuden oman harkintansa mukaan jäädyttää ja/tai sulkea pelaajan pelitili välittömästi, jolloin pelaaja menettää pääsyn omalle pelitilille ja pelitilillä olevat varat. Huomaa, että asiakkaan ensimmäistä talletusta ei tässä tapauksessa palauteta. Kun pelitilin vahvistamiseksi tarvittavia asiakirjoja pyydetään, kaikki odottavat kotiutuspyynnöt perutaan. Kun vahvistusprosessi on suoritettu onnistuneesti, pyydämme pelaajaa tekemään uuden kotiutuspyynnön.
2.4.5 Säilyttämään, pidättämään tai hoitamaan tilinomistajalle kuuluvia varoja yleisesti hyväksyttyjen tilinhallintalinjausten mukaan, joka voi sisältää rahoituslaitoksen ja/tai maksupalveluntarjoajan, joka on valtuutettu pitämään varoja nimissään ja/tai tilinhaltijan eduksi;
2.4.6 Jäädyttää ja/tai ottaa haltuunsa varoja, jotka ovat  betive pelitilillä ja/tai peruuttaa asiakkaan pyyntö, jos tapahtuu, suora tai epäsuora, yleisten sääntöjen ja ehtojen rikkomus ja/tai muuta laitonta toimintaa on esiintynyt liittyen tapahtumaan ja/tai asiakkaan  betive pelitilin käytössä. Tämä pätee, mikäli tapahtuma on yhdistetty  betive pelitiliin.
2.5 Henkilö, joka luo pelitilin  betive sivustolla takaa ja vahvistaa, että hän on yli 18-vuotias. Alaikäisellä ei ole oikeutta avata pelitiliä, eikä alaikäinen saa olla  betive pelitilin tilinhaltija.  betive pidättää oikeuden pyytää tilinhaltijaa todistamaan ikänsä ja suorittamaan mahdollisia muita tarkastuksia tilinhaltijan tietoihin liittyen. Pelitili voidaan jäädyttää, kunnes pelaaja on lähettänyt tarvittavat asiakirjat ikänsä todistamiseksi, ja kunnes asiakirjat ovat hyväksytty.
2.6 Tilinhaltija vahvistaa, että hän / hänellä:
2.6.1 Ei ole asukas seuraavissa maissa: Mauritius, Montenegro, Marokko, Namibia, Paraguay, Peru, Filippiinit, Puerto Rico, Serbia, Etelä-Afrikka, Sri Lanka, Syyria, Taiwan, Thaimaa, Tunisia, Turkki, USA tai muut US alueet, Algeria, Angola, Bolivia, Kiina, Kolumbia, Costa Rica, Kypros, Tanska, Intia, Indonesia, Iran, Irak, Israel, Italia, Jordania, Malesia, Iso-Britannia, Espanja ja Ranska. Internetpelit voivat olla lakisääteisesti estettyjä joko osittain tai täysin.  betive ei ota minkäänlaista vastuuta internetpeleistä asiakkaille, jotka asuvat maassa, jossa internetpelaaminen on laitonta.
2.6.2 Ei ole rajoitettu oikeustoimikelvollisesti;
2.6.3 Ei toimi jonkun muun puolesta kuin itsensä;
2.6.4 Ei ole peliongelmaa;
2.6.5 Ei tee talletuksia rahoilla, joiden alkuperä on rikoksesta tai muusta laittomasta toiminnasta. Jos  betive epäilee vähänkään, että jokin siirto tai tapahtuma voisi olla osa rahanpesua, ilmoitamme asiasta asiaankuuluviin viranomaisiin.
2.6.6 Ei tee talletuksia kortilla, jonka käyttämiseen tilinhaltija ei ole oikeutettu ja/tai ei käytä korttia alueella, jossa internetpelaaminen ja vedonlyönti on kiellettyä;
2.6.7 Ei harjoita rikollista toimintaa, jossa  betive pelitili on suoranaisesti tai epäsuorasti mukana;
2.6.8 Ei ole laillisesti rajoitettu avaamaan tiliä, ostamaan palveluita  betiveilta, tai osallistumaan tarjolla olevien pelien pelaamiseen. Pelaajan vastuulla on tietää, onko hänen pelaamisesta laillista.
2.7  betive vahvistaa ja esittää, että aina:
2.7.1 Asiakkaamme varoja hoidetaan turvallisesti ja asianmukaisesti; ja/tai
2.7.2 Huolehtii ja maksaa tarvitussa tilanteessa tämän sopimuksen peliverot maahan, jossa tämä sopimus on voimassa.
2.7.3 Huolehtii pelaajatiedoista sovellettavien lakien-, tietoturvan- ja vastaavien määrityksien mukaisesti.
2.8  betive pelitili avataan ja sitä käytetään valuutassa, joka on sovittu  betive sivuston ja tilinhaltijan kanssa. Kaikki summat jotka liittyvät panoksiin ja kierrättämiseen tulee näkyä sovitun valuutan symbolilla.  betive laskee ja määrittää kaikki asiat liittyen valuuttakursseihin johtavan rahoituslaitoksen kanssa. Pieniä vaihteluita voi esiintyvä hyväksyttyjen summien kanssa johtuen valuutanvaihtokurssista.
2.9  betive pelitili ei kasva minkäänlaista korkoa.
2.10 Tilinhaltija voi omistaa vain yhden pelitilin  betive sivustolla. Mikäli tätä sääntöä rikotaan pidättää  betive oikeuden estää ja/tai sulkea ylimääräiset  betive tilit jotka ovat tilinhaltijan nimissä ja jotka rikkovat tätä sääntö pykälää. Mikäli meillä on syytä uskoa, että joku meidän asiakkaista olisi avannut useamman pelitilin meillä, pidätämme oikeuden oman harkinnan mukaan jäädyttää kyseisen pelaajan pelitili(t) ja sulkea tili(t) välittömästi, ja mitätöidä kertyneet voitot. Pelaajan tulee huomata, että alkuperäistä talletusta ei tässä tapauksessa palauteta. Asiakkaat ovat myös itse vastuussa mahdollisista haitoista tai kuluista, joita voi  betiveille koitua mahdollisen petostilanteen vuoksi.  betive varaa oikeuden siirtää varoja tarpeettomilta tileiltä toisille  betivein pelitileille, ja poistaa tarpeettomat pelitilit. Ylimääräisille pelitileille annettuja bonuksia ei siirrellä. 
2.11  betive sivustolla on oikeus olla käsittelemättä maksuja pelaajalle joka ei ole vahvistanut ikäänsä, henkilöllisyyttään, kotiosoitettaan ja maksutapaansa vaaditulla tavalla.
2.12 Valitus virheellisestä siirrosta/tapahtumasta tulee lähettää  betive sivustolle 6 kuukauden sisällä tapahtumahetkestä; Valituksia ei tulla käsittelemään, mikäli tapahtumasta on kulunut jo yli 6 kuukautta, sillä tällöin  betive voi oman harkintansa mukaisesti olla käsittelemättä valitusta. 
2.13 Jos kiistan syntyytilinhaltijan ja  betive sivuston välillä koskien siirtoa tai tapahtumaa, ja jota  betive ei pysty sääntöjensä mukaan ratkaisemaan, tullaan kiista ratkaisemaan maassa, jossa tämä sopimus on astunut voimaan
kyseisen maan lainsäädännön mukaan.
2.14 Kiistan syntyessä, tulee pelaajan jättää valitus  betive sivuston asiakaspalveluun.  betive sivuston päättäjät tulevat tekemään kaikkensa päästäkseen kiistassa sopuun kohtuullisessa ajassa. Mikäli näin ei tapahdu, pystyy pelaaja lähettämään valituksensa 6 kuukauden sisällä kiistan syntymisestä osoitteeseen http://www.mga.org.mt/ tai sähköpostiosoitteeseen support.mga@mga.org.mt.
2.15 Kiistan syntyessä,  betive sivuston ja tilinhaltijan välillä, voi tarpeen vaatiessa tilinhaltija pyytää  betive sivustolta siirtohistoriaa, jonka  betive sitoutuu lähettämään tilinhaltijalle. Tällaiset tiedot tullaan myös näyttämään oikeutetulle kolmannelle osapuolelle (esim. tuomarille tai tuomioistuimelle) jos  betive näin haluaa tai siihen suostuu.
2.16  betive tutkii välittömästi yritykseen kohdistuvat valitukset, jotka on saatu suoraan, tai jotka on lähetetty lisenssinmyöntäjälle rekisteröityneen pelaajan puolesta huomioon ottaen;
2.16.1  betivein operoimat pelit;
2.16.2  betivein agenttien hoitamat pelit, joita operoi  betive.
2.17  betive tulee informoimaan valituksen tekijää tai pelilisenssin myöntäjää kahdenkymmenenyhden (21) päivän sisällä siitä, kun  betive on vastaanottanut valituksen.
2.18 Valitus tulee sisältää selkeän ja yksiselitteisen tiedon valituksen tekijän henkilöllisyydestä, ja hänen on annettava kaikki olennaiset yksityiskohdat, jotka antoivat aihetta valitukseen.
2.19 Kiellämme jyrkästi robottimaisen, mekaanisen tai sähköisen, tai muun laitteen toiminnan, joka automaattisesti tekee päätöksiä jossain pelissä, oli kyse sitten käytöstä tai yrityksestä, joka tapahtuisi jonkun tilinhaltijan, vieraan tai kolmannen osapuolen osalta. 
2.20 Mikäli pelaaja tekee talletuksen, joka ei ole tarkoitettu  betive sivustolla pelaamiseen tai kierrättämiseen, tai  betivein harkinnan mukaisesti epäillään väärinkäyttöä (esimerkiksi vaadittua pelimäärää ei ole saavutettu), uskotaan, että pelaaja käyttää hyväkseen rahanvaihtokurssien vaihteluita, ja  betive varaa oikeuden oman harkintansa mukaisesti perua talletuksen/talletukset joko osittain tai kokonaan ja ottaa tilanteesta aiheutuneet kustannukset.  betive varaa oikeuden sulkea tällaisen pelitilin lopullisesti. 
2.21 Tilinhaltija on vastuussa pelitilin salassapidosta ja salasanan suojaamisesta. Tilinhaltija ei saa taata pääsyä tai tilin käyttö kenellekään kolmannelle osapuolelle. Tästä aiheutuvaa tappiota ei tulla korvaamaan mitenkään  betive sivuston toimesta ja sivustoa ei voi pitää vastuullisena tästä millään tavalla. Tämän yhteydessä haluaisimme kiinnittää huomionne meidän Yksityisyydensuoja kohtaan, joka tilinhaltijan tulee lukea huolellisesti näiden sääntöjen lisäksi.
2.22 Tilinhaltija ei saa taata pääsyä kenellekään kolmannelle osapuolelle antamalla hänelle pelitilin sisäänkirjautumistietoja. Tilinhaltija ottaa täyden vastuun mahdollisista seurauksista, mikäli näin pääsisi käymään ja mahdollisista korvauksista mikäli siitä aiheutuisi haittaa  betive sivustolle.
2.23 Mikäli pelaaja ei kirjaudu pelitilille kolmenkymmenen (30) kalenterikuukauden sisällä, tulee  betive ottamaan yhteyttä sinuun sähköpostitse rekisteröitymisen yhteydessä annettuun sähköpostiosoitteeseen, selvittääkseen pelitilillä olevien varojen tilanteen.  betive varaa oikeuden lähettää kyseiset varat pelaajalle tai asiaan kuuluvalle viranomaiselle, jos pelaajaan ei onnistuta saamaan yhteyttä.
2.24 Tilinhaltija ei tule olla mukana missään petoksessa, huijauksessa, väärennöksessä tai muussa tilinhaltijaan liittymässä laittomassa toiminnassa mukana tai kolmantena osapuolena osallistua mihinkään  betive sivuston tarjoamaan peliin ja ei saa käyttää apuohjelmia tai tekniikkaa tukena, kun osallistuu mihin tahansa sivuston peleihin.  betive pidättää oikeuden keskeyttää tai sulkea tilin ja/tai mitätöidä ja peruuttaa käyttäjän osallistuminen peliin tai peleihin, mikäli tällaista käytöstä ilmenee.
2.25 Vain yksi pelitili per henkilö, kotitalous, IP-osoite ja osoite on sallittua. Mikäli pelaaja ylittää tämän rajan tulee tämä johtamaan pelitilin sulkemiseen, varojen jäädyttämiseen ja ilman erillistä ilmoitusta.
2.26 Internetpelaaminen voi olla laitonta pelaajan sijainnista riippuen; jos näin on, on ei pelaaja ole oikeutettu pelaamaan sivustolla ollenkaan, eikä hän myöskään voi tehdä talletuksia. 
2.27 Pelaajalla on oikeus sulkea pelitilinsä lähettämällä sulkupyynnön sisältävä ilmoitus rekisteröityyn  betive.com- sähköpostiosoitteeseen. Viestin tulee sisältää tiedot pelitilistä sekä sulkupyynnön syistä.
2.28 Jos pelaaja haluaa saada jäädytetyltä, suljetulta, blokatulta tai poistetulta pelitililtä varoja, tulee  betive pyytämään pelaajalta täyttä varmistusta henkilöllisyystodistuksen, kotiosoitteen, käytetyn maksutavan sekä pelaajan pankkitilin SWIFT ja IBAN- koodien muodossa.
2.29 Pelaajalla on oikeus asettaa rajoja kierrätykselleen, rahan käytölleen sekä pelisessionsa kestolle. Lisäksi pelaajalla on oikeus poistaa pelitilinsä käytöstä joko määräämättömäksi ajaksi tai tietyn mittaiseksi ajanjaksoksi. Tuo aika sisältää seitsemän päivän rauhoittamisajan, jonka jälkeen pelitili voidaan aikaisintaan avata uudelleen.
3. Talletukset & Kotiutukset
3.1 Kaikki talletukset ja kotiutukset näkyvät pelitililläsi  betive sivustolla.
3.2  betive sivuston asiakkaana voit tehdä talletuksia pankki- ja luottokortilla, verkkopankkimaksulla, nettilompakon, mobiili-maksun tai Paysafecard palvelun kautta. Minimitalletus on €10/100SEK/100NOK/10CAD/10AUD.
3.3 Pelaaja voi tehdä talletuksia vain omalle  betive-pelitililleen, ja vain omalle nimelleen kuuluvilla maksutavoilla kuten omalta pankkikortilta tai omalle nimelle kuuluvalla e-lompakolla. Tapauksessa, jossa pelaajan pelitilille on tehty talletus jonkun muun henkilön tililtä tai luottokortilta, tullaan voitot mitätöimään.
3.4 Pelitilin sisäistä rahansiirtoa koskien, varaa  betive oikeuden manuaalisesti korjata, ilman asiakkaan ilmoitusta, minkä tahansa siirron, mikäli on syytä epäillä, että siirto on tehty valuutanvaihto tarkoituksessa.
3.5 Kaikki voitot pelistä riippumatta tullaan maksamaan pelaajan  betive pelitilille. Kotiutukset tulee aina tehdä samaa maksutapaa ja tiliä käyttäen, kuin mitä on käytetty talletuksessakin. Jos talletus on tehty luottokortilla, tulee kotiutus suorittaa kyseiseen korttiin yhteydessä olevalle pankkitilille. Kotiutus tulee aina tehdä samalle henkilölle kuuluvalle pankkitilille tai nettilompakolle, joka on rekisteröitynyt myös pelitilinhaltijaksi. Kotiutusprosessissa voi  betive pyytää tilinhaltijalta tarvittavia asiakirjoja pelaajan tietojen vahvistamiseksi.
3.6 Kotiutusten viivästymisen välttämiseksi, olemme riippuvaisia siitä, että pelaaja tarjoaa täydelliset ja paikkansa pitävät tiedot. 
3.7  betive- sivustolla on oikeus asettaa minimiraja kotiutukselle riippuen käyttämästäsi maksutavasta. Ajankohtaiset tiedot löytyvät selvästi kirjoitettuna  betive sivustolta.
3.8 Mikäli pelaaja minimirajoista huolimatta pyytää kotiutusta joka alittaisi minimirajan, on  betive sivustolla oikeus periä tilinhaltijalta sama kulu kuin tapahtumasta aiheutuva kulu olisi  betive sivustolle, olettaen että kotiutus hyväksyttäisiin.
3.9  betive omistaa oikeuden rajoittaa tietyn ajanjakson sisällä olevia maksuttomien nostojen määrää joista  betive päättää.  betive omistaa myös oikeuden periä lisämaksuja tilisiirroille, jotka toteutetaan EU:n ulkopuolelle olevien pankkien pankkitileille.
3.10  betive ei hyväksy mitään pelejä luotolla. Jos käy ilmi että pelaaja saa virheellisesti maksetun voiton ja pelitilillä ei ole tarpeeksi varoja, omistaa  betive oikeuden palauttaa varat jälkikädessä. Jos käy ilmi, että pelaajan pelitilisaldo olisi miinuksella sen jälkeen kun  betive on korjannut tilin saldon, on pelaaja velvollinen maksamaan takaisin virheellisesti saadun voiton.
3.11 Pelaaja, joka toimii kolmannen osapuolen puolesta, tai hän järjestelmällisesti pelaa parantaakseen rekisteröidyn  betive affiliaten hyödyksi, voidaan hänen nosto evätä, osittain tai kokonaan, varsinkin jos kierrätyskuvion tarkoitus on aiheuttaa taloudellista haittaa  betiveille.
3.12 Mikäli voitat yli 50,000 €/500,000SEK/500,000NOK/50,000CAD/50,000AUD ja päätät kotiuttaa suuren osan varoista (yli 50%)  betive.com varaa oikeuden jakaa kotiutuksen kymmeneen eri osaan. 10% Maksetaan sinulla joka kuukausi, kunnes koko summan on maksettu. Asiakas ei ole oikeutettu korkoihin tältä ajanjaksolta.
3.13 Pelaajan tulee tehdä vähintään 30€ talletus, jotta hänen kotiutuksiaan voidaan käsitellä. Kaikki talletukset tulee kierrättää vähintään yhden (1) kerran missä tahansa pelissä ennen kotiutusta.
3.14 Ennen kuin voittoja voi kotiuttaa, tulee kaikki talletukset kierrättää vähintään 1 kerran.
3.15 VPN/Proxyn käyttäminen henkilöllisyyden tai sijainnin estämiseksi sivustollemme kirjautuessa, on ehdottomasti kiellettyä.  betive varaa oikeiden peruuttaa kaikki bonukset ja takavarikoida voitot, jotka on saatu VPN/Proxyn käytöstä johtuen. Näiden sääntöjen rikkominen voi johtaa pelitilin sulkemiseen.
3.16 Pelaajien on kiellettyä myydä, siirtää ja/tai lunastaa muiden pelaajien pelitilejä/pelitileiltä.
3.17 Pelaajan on kiellettyä tehdä pelitilien välisiä varojensiirtoja. 
3.18  betive pidättää oikeuden lisätä käsittelykuluja talletuksiin ja kotiutuksiin eri maksumetodien mukaisesti. Nämä mahdolliset käsittelykulut on mainittu Talletus- ja Kotiutusosioissa  betivein sivuston pelitileillä.
3.19  betive tarkistaa kaikki rahansiirrot estääkseen rahanpesua.
4. Bonuksien Säännöt & Ehdot
4.1 Kaikki bonukset jotka annetaan  betive pelaajille, ovat henkilökohtaisia ja voimassa ainoastaan tietylle pelaajalle, mikäli asiasta ei ilmoiteta erikseen.
4.1.1 Kaikki bonukset, ilmaiskierrokset, ilmaisraha, talletuksista saadut ilmaiskierrokset tai muut tarjoukset, joita on markkinoitu yhteistyökumppaneiden kautta sähköpostitse, tekstiviestillä tai muiden kanavien kautta, tulee kierrättää alla olevien tietojen mukaisesti Ryhmässä A. Ryhmässä B pelaamista ei lasketa mukaan talletuksen tai bonuksen kierrätykseen. Talletuksen ja vedonlyöntibonuksen voi kierrättää vedonlyönnissä niin, että käytössä olevan kerroin on vähintään 2.00. Tämä sääntö on voimassa vain silloin, jos tarjouksessa ja/tai promootiossa muuta mainita. 
Ryhmä A – Slotit, Videopelit, Raaputusarvat, Vedonlyönti = 100%
Ryhmä B – Videopokeri, 3 Kortin pokeri, Pöytäpelit ja muut pelit = 0%
Seuraavissa peleissä pelattuja panoksia ei oteta huomioon kierrätyksessä: Blood Suckers, The Wish Master, Dead or Alive, Kings of Chicago, Cosmic Fortune, Jackpot 6000 sekä progressiiviset jackpotit (lisätietoja jackpoteista löydät Casinolta Jackpotit- osiosta).
Kierrätyksen maksimipanos yhden pelikierroksen aikana on 5€, tai vastaava summa toisessa valuutassa. Suurempien panosten käyttäminen Ryhmässä B johtaa bonusrahan, ilmaiskierrosten ja mahdollisten voittojen pidättämiseen. Nämä säännöt ovat voimassa myös silloin, jos kampanjassa ei puutteellisesti ole mainittu käytössä olevaa kierrätysvaatimusta.
4.2 Kaikki  betiveilta saadut bonustarjoukset ovat henkilökohtaisia, ja ainoastaan voimassa kerran, sekä ainoastaan yksi (1) kappale per pelitili, IP-osoite tai jaettu yhteys (kuten kirjasto tai toimisto joissa on yhteinen sekä jaettu internet-yhteys).
4.3 Kaikki bonuksen aikana saadut voitot lasketaan bonusrahoiksi eikä kotiutusta voida käsitellä ennen kuin bonuksen kierrätysvaatimukset, säännöt sekä ehdot ovat täytetty.
4.3.1 Mikäli bonus on aktivoitu ja sitä on alettu kierrättämään, bonuksen poistaminen ei enää ole mahdollista. Mikäli tahdot bonuksen poistettavaksi, ole hyvä ja ota yhteyttä asiakaspalveluun ennen pelaamisen aloittamista.
4.4 Mikäli tarjouksessamme ei ole muuta mainittu, asiakkaan oma talletus on kierrätettävä aina ensin, ja vasta tämän jälkeen bonus. Mikäli kierrätysvaatimuksia ei ole täytetty 7 päivän kuluessa bonuksen aktivoimisesta, pidättää  betive oikeuden mitätöidä bonuksen, sekä sillä saadut voitot.
4.5 Bonustarjousta ei voi yhdistää muiden samanaikaisten kampanjoiden kanssa, eikä avaamalla uutta pelitiliä, voimassa olevan pelitilin tilalle.
4.6 Mikäli tahdot poistaa sinulle annetun bonuksen pelitililtäsi, otathan yhteyttä asiakaspalveluumme ennen kuin olet alkanut kierrättämään kyseessä olevaa bonusta.
4.7  betive pidättää oikeudet mitätöidä minkä tahansa bonuksen ja/tai voitot jotka ovat seurausta petoksenomaisen pelikäyttäytymisen johdosta. Tämä sisältää myös oikeuden hylätä kotiutuspyyntöjä mikäli epäilemme, että bonustarjoustamme on yritetty käyttää väärin.
4.8 Mikäli näitä sääntöjä tai tarjouksen sääntöjä ja ehtoja on rikottu tai on todisteita, että asiakas tai asiakasryhmä on tehnyt sellaisia vetoja, jotka takaavat asiakkaalle tai asiakasryhmälle varmaa voittoa bonuksen, kasvaneiden tuottojen, ilmaisvetojen tai muiden tarjousten takia, tuloksilla ei ole merkitystä, sillä  betive varaa itselleen oikeuden poistaa bonuksen ja ratkaista vedot oikeilla kertoimilla, perua ilmaisvedot ja vedot, jotka on tehty bonusvaroilla.  betive varaa itselleen myös oikeuden ryhtyä oikeustoimiin.
4.9 Mikäli muita ehtoja ei ole mainittu kampanjan säännöissä & ehdoissa, alla mainitut vaatimukset tulee täyttää ennen kuin bonus, tai sillä saatuja voittoja voidaan kotiuttaa :
4.9.1 Vedonlyönti
4.9.1.1 Talletus + bonus tulee kierrättää seitsemän (7) kertaa. Kerrointa 2.0 pienempiä kertoimia ei lasketa mukaan kierrätysvaatimukseen. Vain yksi veto per peli ja markkinat ovat sallittuja.
4.9.1.2 Asiakkaalla voi olla vain yksi (1) aktiivinen vedonlyöntibonus kerrallaan.
4.9.1.3 Rekisteröinti, sekä ensitalletusbonuksen tarjoukset ovat saatavilla ainoastaan asiakkaille, jotka eivät ole ennen tehneet talletuksia  betivein vedonlyöntiin.
4.9.1.4 Yhteistyö muiden pelaajien kanssa bonuksen kierrättämistä varten on kiellettyä.
4.9.1.5. Useamman kuin yhden lopputuloksen pelaaminen samanaikaisesti samaan kohteeseen on ehdottomasti kiellettyä bonuksen täyttämistarkoituksessa.
4.9.2 Casino
4.9.2.1 Bonus tulee kierrättää vähintään neljäkymmentäviisi (45) kertaa ennen kuin bonus, talletus, tai mahdollisia voittoja voidaan kotiuttaa, tai siirtää muihin tuotteisiimme. 
4.9.2.2 Huomaathan että eri pelit kierrättävät bonusta eri lailla prosentuaalisesti. 
4.9.2.3 Mikäli ei ole muuta mainittu, kaikki bonukset vanhentuvat 7 päivän kuluessa niiden aktivoimisesta.
4.9.2.4 Kaikki pelit, niin leikkirahalla kuin oikealla pelirahalla, joiden teema on Universal Studios yhtiön luoma, kuten esim. Frankenstein ja Scarface, ovat kiellettyjä kaikilla alueilla, jotka eivät lukeudu alla mainittuihin alueisiin, samoin kaikki siirrot pelitilillä, jotka lukeutuvat kiellettyjen alueiden sisällä tulkitaan laittomiksi.
Albania, Andorra, Armenia, Azerbajdjan, Belgia, Bosnia ja Hercegovina, Brasilia, Bulgaria, Kypros, Tanska, Viro, Suomi, Georgia, Kreikka, Irlanti, Islanti, Israel, Italia, Kroatia, Latvia, Liechtenstein, Liettua, Luxemburg, Makedonia, Malta, Moldavia, Monaco, Montenegro, Hollanti, Norja, Puola, Portugali, Romania, Venäjä, San Marino, Sveitsi, Serbia, Slovakia, Espanja, Englanti, Ruotsi, Tshekki, Turkki, Saksa, Ukraina, Unkari, Valko-Venäjä ja Itävalta.
4.9.2.5 Mitkä tahansa ”riskittömät pelit” eivät päde bonuksen kierrätykseen. Esimerkki riskittömästä pelistä on panostaa punaista ja mustaa samanaikaisesti ruletissa, tai panostaa sekä pankkiiriin että pelaajaan samanaikaisesti Baccaratissa. Jos pelaajat pelaavat yhdessä riskittömästi, esimerkiksi toinen panostaa pankkiiriin ja toinen pelaajaan, tullaan pelitilit sulkemaan ja siellä olevat varat jäädytetään.
4.9.2.6 Jos pelaaja peruuttaa aktiivisena olevan bonuksen menettää hän bonussumman ja bonuksen avulla ansaitut voitot.
4.10 Kaikki kampanjoista saadut Ilmaisrahat/Ilmaiskierrokset ovat voimassa vain 24 tuntia, ellei tarjouksen säännöissä ja ehdoissa erikseen kerrota muuta. Näiden 24 tunnin aikana saadut voitot poistetaan, ellei kierrätysvaatimusta ole saavutettu.
4.11 Vain seuraavissa maissa asuvat pelaajat voivat lunastaa bonuksia: Australia, Itävalta, Kanada, Suomi, Saksa, Norja, Ruotsi ja Sveitsi.
4.12 Bonustarjoukset on tarkoitettu pelikokemuksen tekemiseksi mahdollisimman mukavaksi, ja niitä tulee käyttää sen mukaisesti.  betive.com pidättää oikeuden tutkia jokaisen pelaajan pelitilin ja tapahtumat varmistuakseen siitä, että sillä olevat tapahtumat noudattavat hyväksyttyjä suuntaviivoja/tapoja. Pelaaja, joka tulkintamme mukaan väärinkäyttää bonuksiamme, voi pelata sivustollamme, mutta ei voi jatkossa lunastaa uusia bonuksia.
4.13 Kun epäilemme väärinkäyttöä tai petosyritystä, pidättää  betive.com oikeuden sulkea pelitilin, kunnes turvallisuusosastomme on tutkinut tapauksen perinpohjaisesti.  betivein päätös asiassa on yksipuolinen ja lopullinen.  betive voi peruuttaa/veloittaa bonukset ja mahdolliset voitot pelitililtä, ja maksaa ainoastaan talletuksen takaisin.
4.14  betive pidättää oikeuden poistaa kaikki voitot, jotka on saatu nostamalla slotin arvoa aktiivisen bonuksen avulla, ja jonka jälkeen saadut voitot on aktivoitu uuden talletuksen avulla. 
4.15 Ilmaiskierrokset, jotka on saatu päivä talletuksen jälkeen, tulee kierrättää vain sloteissa, videopeleissä ja raaputusarvoissa.
4.16 Jos muuta ei ole mainittu kampanjassa, seuraavat säännöt pätevät ennen kuin bonusta voi kotiuttaa:
4.16.1 Bonus ja talletus tulee kierrättää vähintään neljäkymmentä (40) kertaa ennen kuin bonusta, talletusta tai voittoja voi kotiuttaa tai siirtää toisiin tuotteisiin.
4.16.2 Huomaathan että eri pelit kierrättävät bonusta eri lailla prosentuaalisesti.
4.16.3 Kaikki bonukset vanhentuvat 7 päivän kuluessa, ellei muuta ole tarkennettu.
4.17 Bonusten säännöt ja ehdot on käännetty englannista myös muille kielille. Kaikkien käännettyjen versioiden tulee kuitenkin sisältää samat tiedot, kuin mitä alkuperäisessä tekstissä on. Mahdollisessa kiistatilanteessa tulee englanninkielinen versio pätemään.
5. Vedonlyönnin Yleiset Säännöt ja Ehdot
5.1 Jokainen käyttäjä määrittelee oman panoksena, poikkeuksena voittorajat jotka saattavat ylittyä, mikäli esimerkiksi kohteen kerroin x (kertaa) panos menee tämän mainitun rajan ylitse. Ehtona vedon hyväksymiseen on se, että asiakkaalla on haluttuun panokseen riittävästi varoja pelitilillään. Jos pelitilillä ei ole tarpeeksi varoja koko panoksen asettamiseksi ja erotusta ei makseta ajoissa, tarjoukset vedon asettamiseksi hyväksytään yrityksen puolesta siinä järjestyksessä ja vain silloin, kun vedonlyöntiyritys on saanut vedon summan kokonaisuudessaan. Jos veto on maksettu vain osittain pelitilillä olevilla varoilla, on veto asetettava kohteeseen, jonka suuruus on sama, kuin pelitilillä oleva saldo.
5.2 Veto on hyväksytty, kun  betive on tämän vahvistanut. Veto on vahvistettu, kun tämä ilmestyy asiakkaan pelitilille. Harvoissa tapauksissa saattaa esiintyä viivettä vedon vahvistamisessa. Tästä johtuvasta mahdollisesta kiistatilanteesta, veto on voimassa, kun  betive on sen rekisteröinyt.
5.3 Mikäli veto on asetettu, sekä hyväksytty  betivein toimesta, tätä ei voi enää perua tai muuttaa. Tämän vuoksi onkin tärkeää, huomata että asiakas on vastuussa kaikista tekemistään vedoista, ja että nämä ovat halutunlaisia.
5.4 Mikäli veto on julistettu perutuksi, tai virheelliseksi (esimerkiksi tapahtuma on peruttu), veto käsitellään ns. ”voittavaksi” jolloin kyseisen kohteen kerroin tulee olemaan 1.00. Single-vedoissa tämä tarkoittaa sitä että asiakas saa panoksensa takaisin. Monen kohteen vetokupongissa kokonaiskerroin säädetään siten että se vastaa muuttunutta kerroinasettelua. Monen kohteen vetokuponki on siis silti voittava, mikäli muut kohteet on oikein, ja yksi (1) tai useampi kohde on peruttu.
5.5 Mikäli veto on asetettu kyseisen tapahtuman / ottelun alkamisajankohdan jälkeen, veto ei ole voimassa (Ei sisällä live-vetoa). Vedon kertoimeksi tullaan asettamaan 1.00. Mikäli kyseisen tapahtuman väärinkäyttöä ilmenee,  betive varaa oikeuden pidättää vilpillisesti hankittujen varojen jäädyttämisen, sekä pelitilin sulkemisen. Mikäli live-vedossa vastaanotettu veto on tehty tapahtuman / ottelun päättymisen jälkeen, menettelytapa on sama kuin yllä kuvattu.
5.6 Jokaisen kohteen aukioloaika, sekä sallittu vetojen panostaminen on määritetty erikseen  betivein puolelta, kohteista / tapahtumista riippuen.
5.7  betive pidättää oikeuden hylätä minkä tahansa vedon antamatta tähän syytä.
5.8 Mikäli vetoa hyväksyttäessä tulee informaatiota joka ottelun lopputuloksen kannalta on merkittävä, voidaan kyseessä oleva veto perua. Edellä mainitussa tilanteessa, kohteen kerroin asetetaan 1.00, sekä pelaajan panos palautetaan. Esimerkki tällaisesta tilanteesta on esim. maali, rangaistuslaukaus/potku tai ulosajo.
5.9  betive ei ota vastuuta kirjoitus, lähetys tai arviointivirheistä. Tämä tarkoittaa sitä että  betive pidättää oikeuden korjata selviä virheitä jopa tapahtuman / ottelun päätyttyä. Mikäli kertoimiin, otteluun, joukkueisiin tai tapahtumaan liittyy selvä virhe puoleltamme, pidätämme oikeuden korjata nämä jälkikäteen.  betive ei ole vastuussa tietojen oikeellisuudesta, tai siitä että ne ovat ajan tasalla, vaikka tämä on tietysti pyrkimyksemme jokaisessa tilanteessa. Esimerkiksi live-vedossa, tai sähköpostitse lähetetyissä tuloksissa. Panos on aina se joka on vahvistettu, ja rekisteröity  betivein tietokantaan. Mikäli virheellinen vedonlyöntitapahtuma / ottelu perutaan, kaikki siihen asetetut vedot perutaan, kerroin asetetaan 1.00 sekä pelaajien panokset palautetaan.
5.10 Mikäli asiakas panostaa kohteisiin jossa on kiinteä kerroin, nettovoitto lasketaan kertomalla kohteen kerroin x panos. Live-vedon kohteissa asiakkaalla on mahdollisuus hyväksyä kertoimissa tapahtuvat muutokset ennen vedon hyväksymistä. Lopullinen kerroin on se joka on merkitty vedon vahvistukseen, sekä rekisteröity  betivein tietokantaan. Mikäli asiakas ei saa vahvistusta, veto on silti voimassa ja se on nähtävissä asiakkaan pelitilillä kohdassa ”Vedonlyönti” -> ”Vetohistoria”.
5.11 Voittoja maksetaan vain sille tarkoitettuun rajaan asti. Mikäli asiakas asettaa vedon jonka mahdollinen voitto ylittää kyseisen rajan,  betive ei ole velvollinen maksamaan tuota ylimenevää summaa. Tämä pätee myös vaikka  betive ei ole etukäteen varoittanut asiakasta mahdollisesta rajan yli menevästä voitosta. Oikean rahan vedoissa maksimivoitto per pelaaja on 50,000€ viikossa.
5.12 Mikäli huomataan että pelaaja on avannut useampia tilejä, sekä lyönyt vetoa näillä, yleisten ehtojemme  mukaisesti vetojen yhteissumma lasketaan sekä sovelletaan voittorajoitusten sääntöömme. (Katso kohta 5.11)
5.13  betive pidättää oikeuden päättää voittorajojen suuruuden erityistapauksissa, ja pystyy näitä myös muuttamaan eri yksilöiden kohdalla.
5.14 Mikäli asiakas tekee useita samanlaisia vetoja (myös usean kohteen, sekä single-vedot) jonka yhteissuma ylittää mainitun voittorajan,  betive on oikeutettu pienentämään panosta jotta voittoraja ei ylittyisi.
5.15 Mikäli erikseen ei mainita, alla olevista poikkeuksista lukuun ottamatta kaikki vedot pyritään ratkaisemaan aina. Esimerkiksi mikäli urheilija tai joukkue ei osallistu kyseiseen tapahtumaan / otteluun, veto voidaan perua seuraaviin pykäliin vedoten :
5.15.1 Turnaus/tapahtuma on peruttu tai ilmoitettu mitätöidyksi
5.15.2 Turnaus/tapahtuma on keskeytynyt sekä sen jatkumisesta on kulunut yli 36h alkuperäisestä aloitusajasta.
5.15.3 H2H vedoissa jos yksi tai useampi osallistuja vetäytyy tapahtumasta ennen sen alkua.
5.16 Kaikki vedot jotka ovat päättyneet (esimerkiksi tulos on jo selvillä) ovat voimassaolevia, ja tullaan ratkaisemaan asianmukaisesti huolimatta siitä mikäli turnaus/tapahtuma tultaisiin myöhemmin perumaan.
5.17 betive huomio ainoastaan tulokset jotka ovat seurasta tapahtuman, ottelun tai turnauksen normaalin kulun mukaisia. Tapahtumien, otteluiden tai turnausten jälkeen tapahtuvat mahdolliset kurinpitotoimet eivät vaikuta ratkaistuun lopputulokseen. Mikäli vedonlyöntikohteessa on tapahtunut vilppiä,  betive pidättää oikeuden jäädyttää voitot.
5.18 betive ei hyväksy yhdistelmäetua, joka saavutetaan, kun kahden tai useamman ottelun lopputulokset saattavat vaikuttaa toisiinsa. Vaikka asiakas olisi saanut vahingossa sellaiselle yhdistelmävedolle hyväksynnän, tulemme hylkäämään vedot jälkeenpäin. Tällaisessa tapauksessa vedot voidaan hylätä vielä tulosten ilmoittamisen jälkeenkin.
5.19 Live-veto on tarjonnassa ainoastaan ennen peliä/tapahtumaa sekä sen aikana. Kertoimet päivittyvät kokoajan jotta ne vastaisivat todellisuutta sekä kyseinen tapahtuman/ottelun sen hetkistä tilannetta.
5.20 Välttääksesi vetosi hylkäämisen muuttuneiden kertoimien vuoksi, systeemimme automaattisesti päivittää uudet kertoimet ennen kupongin vahvistamista joka takaa asiakkaalle mahdollisuuden tarkistaa vielä kuponkinsa ennen sen hyväksymistä.
5.21 Live-vedot jotka ovat lopputuloksen jälkeen ratkaistu ovat pysyviä, eikä näitä muuteta vaikka tapahtuman, ottelun tai turnauksen jälkeen tapahtuvat mahdolliset kurinpitotoimet muuttaisi virallista lopputulosta. Virheellisesti kirjatut lopputulokset tullaan kuitenkin korjaamaan aina.
5.22 Live-vedon kohteet ratkaistaan  betivein statistiikan mukaan joka perustuu kohteen oikeaan lopputulokseen. Ellei toisin mainita, live-vedossa kaikki ”non-runners” (ei osallistunut kilpailuun) osallistujat, sekä kohteet tullaan mitätöimään.
5.23 Yleiset vedonlyönnin säännöt pätevät myös live-vetoon kun kohteen peliarviointia tehdään. Poikkeuksena ovat erikoispelikohteet jotka määritellään ennen kuin ottelu/kohde on keskeytetty. Nämä erikoispelikohteet tulkitaan voimassaoleviksi.
6. SBTech Sport
6.1 American Football
General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
All bets on the game include overtime scoring unless stated otherwise.
Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
Live-Betting
Live betting game bets include overtime.
Points are considered regardless of whether they are scored before or after the bet is placed.
Teasers
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
6-point Teasers: 
Two teams = -110/1.9
Three teams = +170/2.7
Four teams = +290/3.9
Five teams = +450/5.5
Six teams = +650/7.5
6.5-point Teasers: 
Two teams = -120/1.83
Three teams = +150/2.5
Four teams = +240/3.4
Five teams = +400/5
Six teams = +550/6.5
7-point Teasers: 
Two teams = -130/1.76
Three teams = +130/2.3
Four teams = +190/2.9
Five teams = +350/4.5
Six teams = +450/5.5
10-point Teasers (Super)
Three teams = -120/1.83 (push loses)
13-point Teasers (Monster)
Four teams = -120/1.83 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will make the entire bet lost.
When placing a bet on a super/monster teaser a push will result in a lost bet.
Teaser bets will only be allowed on pre-match events and for selected leagues, including:
1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds -120/1.83
Buying points
Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.
Winner
Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.
Spread
Predict the winner of the game, applying the given spread (handicap).
Over/Under/Total Points
Predict if the points scored by both teams will be over or under a given number.
1st Half
Bets settled on the first half result only.
Bets will be void if the match is abandoned before halftime.
If a match is abandoned during the second half then all first half bets are still valid.
2nd Half
Bets settled on the second half result only include overtime.
1st/2nd/3rd Quarter
Bets settled on the quarters result only.
If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.
4th Quarter
Bets settled on the 4th quarter result only include overtime (unless otherwise stated).
Halftime/Fulltime
Predict the result of a match at halftime and fulltime.
Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.
Bets on Halftime/Fulltime exclude overtime.
Odd/Even
A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.
First to score/Last to score
First/Last team to score means betting on which team will score the first or last point in a match.
If an event is abandoned after a point has been scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
If an event is abandoned without any points being scored, then all wagers on First/Last team to score will be void.
Total team points
"Total team points" is similar to Over/Under Wager.
Win/loss is determined by the points accumulated by a named team.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Over Time
Predict whether the game will go to overtime or not.
Highest Scoring Half/Quarter
Highest Half/Quarter bets include overtime.
Push rules apply.
Touchdowns
"Touchdowns" is similar to Over/Under Wager.
Win/loss is determined by the number of Touchdowns accumulated by both teams.
Touchdown Scorers
Bets on players not taking part in the match will be void. If a player doesn’t play until First Touchdown is scored, then bets on him regarding First Touchdown will be void.
If a match is abandoned, all bets will be void, unless a Touchdown is already scored. Then all bets for First Touchdown scorer will stand, Last and Anytime Touchdown scorers will be void.
Winning Margin
Predict the team to win the match and the margin of victory. Overtime is included (if played).
Race to 10
Predict which team will be the first to score 10 points in the game. If the game is abandoned or finishes before 10 points are scored by any team, bets will be void.
7.2 Bandy
General
All games must start on the scheduled time for bets to have action. An exception is made if incorrect start time is announced on our website. Abandoned or postponed matches are void, unless rearranged and played on the same date (local time) or stated otherwise in the rules. If a match venue is changed, then bets already placed will stand providing the home team is still designated as such.
If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
If scheduled playing time is changed from 2 halves x 45 minutes, to 3 periods x 30 minutes, full time bets will be considered valid and half time bets will be void.
All markets are based on the result at the end of the regular time – excluding overtime, if played, unless otherwise stated.
If a market is offered as 2Way and happens to finish in a draw, Push rules apply.
Outright
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated.
1x2
Predict the outcome of the game. There are 3 possible results:
1 – Home team wins
X – Draw
2 – Away team wins
Spread
Predict the winner of the game, applying the given handicap (spread) to the result.
Over/Under
Predict whether the total goals scored by both teams will be over or under a given number.
7.3 Basketball
General
All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect start time is announced on our website.
If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All bets on a game include overtime unless otherwise stated.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.
If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
Money Line
Predict which team will be the winner.
Spread
Predict which team will be the winner, applying the given spread to the score.
Over/Under
Predict if the points scored by both teams will be over or under a given number.
1st Half
All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.
2nd Half
All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime if played. If the game is abandoned bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case bets will be settled according to the result at the time of abandonment.
1st/2nd/3rd/4th Quarter
All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4thquarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:
If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.
If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.
If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the4th quarter result, adding any points scored in overtime up to the time of abandonment.
Total Team Points
Predict if a certain team will score more or less points than a given number.
Total Odd/Even
Predict if the points scored by both teams will add up to an odd or an even number.
Total Team Odd/Even
Predict if the points scored by a certain team will add up to an odd or an even number.
Winning Margin/Margin of Victory
Predict the winning team and exactly by how many points this team will win by choosing from given options.
Over Time
Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.
Halftime/Fulltime
Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned or for some reason ends in a draw and no overtime is played, bets will be void.
Highest scoring Half/Quarter
Predict in which half/quarter most points will be scored. This bet type includes overtime if played. Dead-heat rules apply. If a game is abandoned, bets will be void.
Race to 12/25/45 points
Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.
Winner / Outright
Bets will be settled according to the final league position including Play offs and according to the official site of the event.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Players
There are several markets available for any named players: points, rebounds, assists, steals, etc.
If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.
Teasers
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
4-point Teasers: 
Two teams = -110/1.9 
Three teams = +170/2.7 
Four teams = +290/3.9 
Five teams = +450/5.5 
Six teams = +650/7.5
4.5-point Teasers: 
Two teams = -120/1.83 
Three teams = +150/2.5 
Four teams = +240/3.4 
Five teams = +400/5 
Six teams = +550/6.5
5-point Teasers: 
Two teams = -130/1.76 
Three teams = +130/2.3 
Four teams = +190/2.9 
Five teams = +350/4.5 
Six teams = +450/5.5
8-point Teasers (Super) 
Three teams = -120/1.83 (push loses)
10-point Teasers (Monster) 
Four teams = -120/1.83 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will make the entire bet lost.
When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost.
Teaser bets will only be allowed on pre-match events and selected leagues, including:
1. Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points 
2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83 
3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83
7.4 Boxing UFC
Game Play Rules
If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect kick-off time.
The bell sound is the sign for the beginning of the first round for betting purposes
When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
In declaration of a “No Contest” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.
Winner
All bets will be valid regardless of changes to number of rounds to be fought.
Declaration of a draw - all bets will be void and stakes will be refunded. Tthis includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
Method of Victory
All bets will valid regardless of changes to number of rounds to be fought.
Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
Knockout - Knockout is when the boxer does not stand up after a 10 count.
Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Total Rounds
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets.
For example: 90 seconds into the 7th round of a boxing fight equal 6.5 rounds
7.5 Chess
General
In the event of a match starting but not being completed all bets will be void, unless otherwise stated in the rules. An exception is made if we advertise incorrect starting time. All bets will be settled based on the official site of the Federation governing the tournament, unless otherwise stated in the rules.
Outright
Predict the winner of the tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated. All bets are considered valid, even if the player withdraws or doesn’t start the tournament at all. Dead-heat rules apply.
Moneyline
Predict the winner of the match according to the points collected by players based on played games. 1 point is awarded for a win, 0,5 points for a draw and 0 points for a loss. There are 3 possible outcomes:
1 – Designated home team player wins
X – Draw
2 - Designated away team player wins
Spread
Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread). If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.
7.6 Cricket
General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.
If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Push rules apply for all 2 way markets.
One Day / Twenty20
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Test Matches
Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.
Money Line
Predict the winner of the match.
Top Batsman/Top Bowler
Player with the best batting average is considered Top Batsman. Player with the best bowling average is considered Top Bowler. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, bets on him will stand. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.
There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:
One day International – 20 overs
All Domestic 40 Over Competitions – 10 overs
All Domestic 50 Over Competitions – 20 overs
All Twenty20 Cup – 6 overs
Man Of The Match
Bets are settled on the officially declared man of the match. Dead Heat rules apply.
To Win The Toss
Predict which team will win the coin toss at the beginning of the game.
Highest Opening Partnership
Predict which team will score more runs on their 1st Partnership. Bets stand once 1 ball has been bowled in each team’s 1st innings. If a market is offered in a 2-way option, Dead Heat rules apply.
Most Match Sixes
Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.
1st Wicket Method
Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.
A Fifty/Hundred Score In Match
Predict if any player will score fifty/hundred or more runs in the match. For different types of games there is a certain minimum of Overs to be played or bets on this bet type will be void:
Test Matches - The whole game counts. If the game is drawn, at least 200 overs must be bowled
One Day Matches – 40 overs must be bowled
Twenty20 Matches – 20 overs must be bowled
Most Run Outs
Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches all innings of the match will count.
1st Over Total Runs
Predict the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.
Runs At Fall Of 1st Wicket
Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void.
Dismissal Method
Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game as a whole or after the bet has been placed in Live Betting, all bets will be void.
Odd/Even
Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.
Runs O/U
Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.
Race To 10 Runs
Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.
Total Match Sixes
Predict if Sixes scored in the match will be over or under a given number. Push Rules apply. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Team With Highest 1st 6/10/15 Overs Score
Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void.
Batsman Matches
Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.
Outright
Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.
To Win Pool
Predict the team which will finish top at their Pool. Dead Heat rules apply.
Finalists
Predict the two teams which will play in the Final of the Tournament.
Stage Of Elimination
Predict at which stage of the Tournament a certain team will be eliminated.
To Reach The Final
Predict if a certain team will reach the Final of the Tournament.
7.7 Darts
General
All games must start on the scheduled date (local time) for bets to have action. The exception is if we advertise an incorrect start time.
Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules.
Outright
All outright bets shall stand irrespective of whether the player competes.
Money line
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
Bets will be void in the two-way market if the match result is a tie.
Spread
In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Over/Under
In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
In-Play betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
7.8 Gaelic Sports
General
All bets are settled on the regular time result. Extra time does not count, unless otherwise specified.
All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect kick-off time is announced on our website. If a match venue is changed, bets will stand as long as home team is designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules.
For settlement purposes a goal is counted as 3 points and a point as 1 pt in order for the final score to be determined.
Outright
All outright bets shall stand irrespective of changes in season format or length.
Money line
Predict the winner of the game. There are 3 possible outcomes:
1 – Home team wins
X – Draw
2 – Away team wins
Spread
Predict the winner of the game, applying the given handicap to the final score (goal=3, point=1). If a market is offered as 2way (without a price for the tie) and after a handicap has been applied the result is a draw, bets will be refunded.
Over/Under
Predict if the points scored by both teams, including goals (1 goal=3points) will be over or under a given number..
Half-time/Full-time
Predict the outcome at the end of the 1st half and the full time result. Extra time does not count. If a game is abandoned, bets will be void.
1st Half: Money line, Spread and Over/Under
Bets will be settled on the first half result only. If a match is abandoned before half time, bets will be void. If a match is abandoned during the second half, then all first half bets are still valid.
In-Play betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
7.9 Golf
General
If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.
Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void.
Bets stand once the player has teed off the first hole.
Outright
All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.
All bets stand except for those placed on participants not competing in the first round.
First round winner
The winner will be the player achieving the highest placing at the end of the first round.
Money line
If an individual match-up ends in a tie then bets will be void.
18 hole match- ups
Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.
The winner will be the player with the lowest score over 18 holes.
If an individual match-up ends in a tie then bets will be void.
Play-offs do not count.
72 hole match- ups
Bets stand once the players have teed off the first hole.
Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.
If an individual match-up ends in a tie then bets will be void.
Play-off is taken into account.
Dead-heat rules
If 2 or more selections finish in the same position, the stake will be divided proportionally.
Example:
The final positions in golf are the following:
1st position: Player A
2nd position: Player B
3rd position: Player C
3rd position: Player D
3rd position: Player E
6th Position: Player F
6th Position: Player F
Let’s say you bet on Player E (e/w ¼ 1-2-3)
3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds
Let’s say you bet on Player E (e/w ¼ 1-2-3-4)
Positions 3 and 4 are shared by 3 players.
3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.
Note – Dead-heat rules apply to the stake and not to the odds
7.10 Handball
General
All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.
All games must start on the scheduled date (local time) for bets to have action.
All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.
If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Live-Betting
If the event is not completed, then all bets will be void, unless otherwise stated.
1x2
Bets are made by selecting a Home Win, a Draw or an Away win:
1 – Home Win
X – Draw
2 – Away Win
Handicap
Predict the winner, applying the given handicap.
Over/Under
Predict if the total number of goals scored by both teams will be over or under a given number.
1st Half
Bets (1X2, Handicap and Over/Under) are settled on the first half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half, then all first half bets are still valid.
2nd Half
Bets (1X2, Handicap and Over/Under) are settled on the second half result only.
Bets will be void if the match is abandoned.
First team to score/ Last team to score
Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
Odd/Even
A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.
Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:
The following options are available:
1 or X - if the result is either a home win or a draw, then bets on this option are winners. 
X or 2 - if the result is either a draw or an away win, then bets on this option are winners. 
1 or 2 - if the result is either a home or an away win, then bets on this option are winners.
Halftime/Fulltime
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.
1st To 3/5/10/20 Goals
Predict the first team to reach 3/5/10/20 Goals.
Highest Scoring Half
Predict in which half most goals will be scored. Push rules apply.
Total team goals
"Total team goals" is similar to Over/Under Wager.
Win/loss is determined by the goals accumulated by a named team.
Team Odd/Even
Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.
Team with Highest Scoring half
Predict which team will score the most goals in any (either 1st or 2nd) Half of the game.
Winning Margin
Predict by how many goals the winning team will win the game.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Finishing Position
Predict which team will be ahead in the final standings of the tournament.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
Group Winner
Predict the team to win the group. Bets will be settled on the final Group positions.
Top Goalscorer / Top Team Goalscorer
Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.
Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
7.11 Horse Racing
General
Bets on Racing are settled on the official result (Jockey Club rules of racing).
We cannot be held responsible for any errors or omissions in respect of accuracy in publishing or issuing of prices or information, despite every effort being made to ensure total accuracy. We reserve the right to correct these errors.
When a result is amended after the official result (i.e. the weigh-in), for example as a result of a successful appeal, the amendment will be ignored for settlement purposes.
Ante-post bets are settled at the price and place terms applicable at the time of acceptance. Should a wrong price or place term be given in error we reserve the right to settle the bet according to the correct price/place terms available at the time of the bet.
Best Odds Guaranteed
For UK & Ireland: We will apply best odds guaranteed to horse racing events for races. This means that if you place your bet on fixed odds, your final price will be the fixed odds or SP odds, whichever is highest.
Best Odds Guaranteed will apply to single and combo bets.
Best Odds Guaranteed will apply to board prices and early prices.
Best Odds Guaranteed will not apply to ante post bets, including ‘non-runner no bet’ events unless otherwise stated.
In the event of a Rule 4, we pay you at the bigger odds, after the Rule 4 deduction has been applied.
Best Odds Guaranteed is available from 09:00 AM UK time each day on all UK and Irish horse races.
10Bet reserves the right to withdraw this guarantee at any time and to apply exemptions to selected customers.
Each way
Bets are acceptable win or each way. 'Place Only' bets are not acceptable. Using the each way checkbox will double the unit stake placed on the winner selection.
It will contain one bet on the Winner and another bet on the Place, Terms will be written at the header of the event eg. E/W 1/4 1-2-3
For horse racing, the each way bets will be determined according to the number of runners and the table:
Number of Runners
Not Handicap race
Yes Handicap race
1 - 4
Win Only
Win Only
5 - 7
¼ odds , for Place 1,2
¼ odds , for Place 1,2
8 - 11
1/5 odds , for place 1,2,3
1/5 odds , for place 1,2,3
12 - 15
1/5 odds , for place 1,2,3
¼ odds , for place 1,2,3
16 +
1/5 odds , for place 1,2,3
¼ odds , for place 1,2,3,4
Number of runners coming under starters orders will be the number which will determine the each way terms for non-ante post races.
If non-runners take the race to less than five runners the place money goes on to win.
Some races can have enhanced odds or places and we keep the right to offer different odds and places.
Dead Heats
When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake. The remainder of the stake is lost. Where an each-way bet involves a dead heat winner, the win part of the bet will be settled as above, and the place part will be settled in full, in accordance with the relevant place terms. Should the dead heat involve placed selections and results in more than the allocated number of places, then the stakes will be divided as before, and settled to the full place terms.
Ante post
Ante post events will be available in advance to customers, more than 48 hours before the race. Bets on non-runner horses in ante post events will be considered lost, unless otherwise stated.
Ante post events may be suspended on days when races related to the event occur.
Ante post bets will be settled according to the price and place terms at the time the bet has been placed.
We reserve the right to cancel wagers on ante post prices/places which have been presented due to typing or human errors.
Postponed races
If a race is postponed and final declarations stand, then the bets will stand. Bets will be void if:
The race is declared void
The race is abandoned
The condition of the race has changed
The venue has changed
The surface has changed
Rule 4 Deduction
Rule 4 deduction will apply according to the following table:
Price of non-runner at time of withdrawal
Amount deducted from winnings
1/9 or longer odds on
90p in the £
2/11 to 2/17
85p in the £
1/4 to 1/5
80p in the £
3/10 to 2/7
75p in the £
2/5 to 1/3
70p in the £
8/15 to 4/9
65p in the £
8/13 to 4/7
60p in the £
4/5 to 4/6
55p in the £
20/21 to 5/6
50p in the £
Evens to 6/5
45p in the £
5/4 to 6/4
40p in the £
13/8 to 7/4
35p in the £
15/8 to 9/4
30p in the £
5/2 to 3/1
25p in the £
10/3 to 4/1
20p in the £
9/2 to 11/2
15p in the £
6/1 to 9/1
10p in the £
Over 10/1
No deduction
In the case of a non-runner, the deduction will apply according to the non-runner odds right before the withdrawal.
R4 will apply on ‘Day of event race’, less than 48 hours before the race.
If 2 or more horses are withdrawn, the total deduction will not exceed 90p.
Rule 4 deductions will apply to all winning bets placed before the non-runner was declared.
Example: prices available at 9:00 am.
1st non-runner declared: 10:00 am.
Bookmaker applies Rule 4 at 10:05 am.
Winning bets on fixed odds between 9:00 am to 10:05 am will be deducted according to the non-runner's last odds.
2nd non-runner declared: 11:30 am.
Bookmaker applies 2nd Rule 4 at 11:35 am.
Winning bets on fixed odds between 10:06 am to 11:35 am: 2nd rule 4 will apply.
Winning bets on fixed odds between 9:00 am to 10:05 am: 2nd rule 4 will apply but the sum of the deduction will not exceed 90p.
Reserves
Some races contain reserves, who may or may not be priced in our early prices lists. The finishing position of any of these reserves will count regardless of whether they are priced or not.
If a reserve horse is offered with an early price and becomes a non-runner, then no Rule 4 deduction will be applied as a result of the withdrawal.
If a reserve horse is declared an official runner at the racecourse before the declaration stage and if it is subsequently withdrawn, normal Rule 4 rules will apply to the reserve horse from this point.
Forecasts
A Straight Forecast is a bet where you name two selections to finish 1st and 2nd in the correct order for a specified event.
A Reverse Forecast is a bet where you name two selections to finish 1st and 2nd in any order for a specific event.
A Combination Forecast is a bet where you choose three or more selections with any of these to finish 1st and 2nd for a specific event.
Forecasts will be accepted only in races of three or more runners and will be settled in accordance with the officially declared SP Computer Forecast Dividend. In races with less than three runners the forecast bet will be declared void. If one of the selections becomes a non-runner in a forecast bet, the total stake will be placed on the other remaining selection as a win single bet at SP.
In a Combination Forecast, where a selection becomes a non-runner, the total stake of the bet will be divided equally between the possible forecast combinations, using the remaining selections and the forecasts, including the non-runner, becoming singles.
In the event of a dead heat, separate dividends will be declared for all the horses involved in the dead heat and forecast.
Unnamed favourites are not accepted for forecast betting.
Tricasts
A Tricast is a bet where you name the first three selections to finish first, second and third in the correct order for a specified race, in races where a Computer Forecast Dividend is declared.
A Combination Tricast is a bet where you name three selections to finish first, second and third in any order.
Any winning Tricast is paid out according to the official Computer Tricast return which is declared to a £1 stake.
Tricasts are offered on all handicap races in which there are eight or more runners declared. If there are less than 8 runners – all bets will be void.
If one of the selections becomes a non-runner in a tricast bet, the bet will be settled as a forecast on the remaining selections in the order they were selected. If two of the selections become non-runners in a tricast, the bet will be settled as a win single on the remaining runner.
In the event of two or more horses dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying tricast. In fixed price tricasts the full odds will be paid with the stake being split according to the number of horses which dead-heat.
Unnamed favourites are not accepted for tricast betting.
Tricasts are accepted for singles only.
Favourites
Bets on First and Second favourites are accepted win-only at starting price. Early prices or board prices cannot be taken on unnamed favourites.
The favourite is the horse quoted at the shortest odds in the official starting price.
The second favourite is the horse quoted at the next shortest price.
If two horses are quoted at the same odds and these odds are shorter than those quoted against any other, then these two are equal first favourite and equal second favourite.
If two or more co-favourites are selected, the stake will be divided equally between them and paid at full odds.
7.12 Ice Hockey
General
All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
Live Betting
Live betting will be settled according to the final score including overtime (and penalty shootout if needed). The results of matches decided by a penalty shootout will include the penalty shootout as one goal for the winning team.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
The following bet types will be settling excluding overtime:
3 way ML
Draw No Bet
Double Chance
Next Goal
1st to Score
Last to Score
Both Teams To Score
Number of goals
Number of Team Goals
Total Team Goals
Overtime
NHL
NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise.
If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.
NHL regular time and pre-season matches bets are settled on the score at the end of regulation time.
Winner / Money Line 3-way bets are settled on the score at the end of regulation time.
The following NHL bet types will be settled according to regulation time:
Double chance
3W Handicap
First To Score
Last To Score
Draw No Bet
Number Of Team Goals
Number Of Goals
Total Team Goals
All Competitions (Excluding NHL)
All pre-match bets will be settled based on the score at the end of regulation time, excluding overtime if played, unless otherwise stated.
For live betting – see live betting rules.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
1st/2nd/3rd Period
Bets settled on the first/second/third period result only.
The 3rd period excludes overtime.
The relevant period must be completed for bets to have action.
If a match is abandoned during the second period, all first period bets are still valid.
If a match is abandoned during the third period, all first/second period bets are still valid.
2W ML
Predict the winner of the match including overtime and penalties
Spread
Predict the spread between both teams at the final score.
Spread bets on pre live games (exclude NHL) will be settling with the regulation result.
Spread bets on live events will be settling with the overtime/penalty shootout result.
Examples:
+0.5 You win if your team draws or wins the match.
-0.5 You win if your team wins the match.
Over/Under
Predict the total goals achieved in a match.
Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result.
Over/Under bets on live events will be settling with the overtime/penalty shootout result.
Examples:
Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Total Goals
Predict the total goals achieved in the match.
Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.
3 Way Handicap
In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team draws or win the match.
Regular Time Winner
Predict the winner after regular time only.
Asian HC and O/U
Asian markets are settled on the result after Regular Time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.
Number of Goals
Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.
Total Team Goals
Predict the total goals achieved by a named team.
Over 0.5 - The bet will be a winner if the team scores 1 or more goals
Under 0.5 - The bet will be a winner if the team doesn't score
Over 1.5 - The bet will be a winner if the team scores 2 or more goals
Under 1.5 - The bet will be a winner if the team scores 1 goal or less
Own goals are counted for betting purposes.
First to score / Last to score / Next Goal
Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.
If an Event is abandoned after a goal was scored then all bets on team of "First to score" will stand, "Last to score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.
If an Event is abandoned without any goal being scored, then all "First to score / Last to score" bets will be void.
Draw No Bet
Predict the winner team. In the event of a draw all bets are void and stakes are refunded.
Both Teams To Score
Yes = both teams to score.
No = either team not to score.
Bets stand if both teams have scored in the match irrespective of if the match is later abandoned.
Winning Margin
Predict the margin in which the winning team will win. Over time and penalty shootouts are included for this bet type for all leagues.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.
To qualify bets Include overtime/shootouts.
To Win Series
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
Head 2 Head
If one or more contestants fail to start, all bets are considered void and stakes will be refunded.
First/Last/Anytime Goalscorer
BPredict if a player will score first/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.
For all leagues (including the NHL), bets are settled according to regular time only. Stakes on players not included in the match lineup will be void.
If a match is abandoned after the first goal has already been scored, bets onFirst Goalscorer market and on Anytime Goalscorer market for players, who have already scored, will stand. All other bets placed on Anytime Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
Odd/Even
A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.
Any match resulting in 0-0 will be settled as an even number of goals.
Exact Score
Predict the score at the end of regular time (except NHL).
If an exact score occurs that is not an option in our offer, all bets are lost.
Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes in a football match with one bet.
The following options are available:
1 or X - if the result is either a home win or a draw, bets on this option are winners.
X or 2 - if the result is either a draw or away win, bets on this option are winners.
1 or 2 - if the result is either a home win or an away win, bets on this option are winners.
All bets are valid for regulation time in all leagues
Time of 1st Goal
If a match is abandoned after the first goal is scored, all bets stand.
If a match is abandoned before the first goal is scored, all bets will be void.
If an Event is finished without any goal being scored, all bets will be void. (Over time and penalty shootouts are included for this bet type)
As soon as a game starts it will be deemed to be in the first minute so for example a goal scored after 24 minutes and 16 seconds will be settled as having been scored in the 25th minute.
Overtime
Predict whether the game will go to overtime or not
Most Goals
Predict in which period the most goals will be scored.
If 2 or more periods have the same score, all bets will be void.
Most goals excludes overtime (including NHL).
1st To 3 Goals
Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootouts when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.
Finishing Position
Predict which team will be ahead in final tournament position.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
Shots on Goal
Shots on Goal is similar to Handicap and Over/Under Wager.
Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.
Relegation
If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.
Winner
Bets settled on final league/tournament position include playoffs.
Group Winner
Bets settled on final Group position.
Series score
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
Elimination Stage
Predict in which stage of a tournament a team will be eliminated.
Penalty
Predict which penalty type will be first to be awarded.
7.13 Motor Racing and Motorbikes 
General
If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.
Formula One Racing - Race Outright
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.
Championship Outright
Wagers will be graded as per FIA classification immediately after the final race of the Season and will not be affected by any subsequent penalties or demotions.
Constructors
Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.
Fastest Lap
The official FIA result at the time of the podium presentation for the race will be used.
Podium Position
The result for settlement is at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect bets.
Head to Head
Two drivers may be paired for betting purposes and prices offered on which of them will finish in a higher position in a specific race.
In the event neither driver finishes the race, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of full laps, bets will be void.
NASCAR - Outright Race
The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all raceswhich are halted prematurely for any reason.
Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.
Rally
All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.
MOTORBIKES - Championship Outright
All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.
Race Outright
Non-Runner no-bet.
The podium positions will be used to determine the winner for betting purposes.
Subsequent disqualifications and/or appeals will not affect bets.
7.14 Other Sports
General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.
Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.
If a match venue is changed then bets will be void unless stated otherwise.
In 2-way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
For the Olympics, following rules will apply:
- The podium presentation will determine the settlement of the bets.
- Subsequent disqualifications and/or appeals will not affect bets.
Badminton
In the event of any of the named players in a match changing before the match starts then all bets will be void.
If the event starts but not being completed then all bets will be void.
Beach volleyball
In the event of any of the named players in a match changing before the match starts all bets will be void.
In the event of a match starting but not being completed then all bets will be void.
Floorball
All matches played will be settled on the score at the end of regulation time and will exclude overtime if played.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Futsal
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
Hockey
If the event takes place at a different venue then bets will be made void and stakes returned.
All match odds are based on the result at the end ofa scheduled 70 minutes play unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout. Any hockey match abandoned before the completion of 70 minutes play will be void unless the match is rearranged and played the in the same day0.
Where the venue of any arranged match is changed the selection will be void.
Table tennis
In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void.
Water polo
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
In the event of a match starting but not being completed then bets will be void.
Athletics
For Outright bets, all bets stand except for those placed on competitors not competing in first round /qualification.
Kayak
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
Gymnastics
The competitors must start one round for bets to stand, otherwise bets will be void.
Shooting
The competitors must start one round for bets to stand, otherwise bets will be void.
Swimming
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
Triathlon
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
Rowing
In the event of a race starting but not being completed then all bets will be void.
Aussie Rules
All bets will be settled including overtime unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Speedway
If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.
All markets will be settled based on the result after the completion of the final heat.
Cycling
All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after thatwill not be taken under consideration.
Bets made on players who don’t start relevant race will be voided.
Race/Stage Winner
Predict which cyclist or team will win the Race/Stage in question.
Individual/Team Head 2 Head
Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.
Special bets
Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant coloured jersey (red, green, white, etc.)
7.15 Rugby League / Union
General
All games must start on the scheduled date (local stadium time) for bets to have action.
If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.
All Rugby bets are settled on 80 minutes play. The term of 80 minutes play includes any stoppage time unless otherwise stated.
If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.
1st Half
Bets settled on the first half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half then all first half bets are still valid.
2nd Half
Bets settled on the second half result only.
Back to top.
Outright
Bets settled on final league position include Play offs unless stated otherwise.
Group Winner
Bets settled on final Group position.
First to score/Last to score
First/Last team to score means betting on which team will score the first or last point in a match.
If an Event is finished without any point being scored then all wagers on First/Last team to score will be void.
If an Event is abandoned after a point is scored then all bets on First team to score will stand while bets on Last team to score will be void. If an Event is abandoned without any point being scored then all wagers on First/Last team to score will be void.
Halftime/Fulltime
Predict the result of a match at halftime and fulltime.
Example: If you chose 1/X, you bet on the home team tolead in the first half and the match ending in draw.
Most Goals
Predict in which half most points will be scored.
Bets will be void if the match is abandoned.
Winning Margin
Predict the team to win the match and the victory margin. Settlement is executed upon regular time result only.
7.16 Snooker and Pool
Outright
Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournaments' qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-Way betting is available. Details are displayed under the competition title.
Money line
Predict which player will win the match.
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
In the event of a match not starting at all, all bets are refunded.
Spread
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
Over/Under
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
First frame
In the event of the first frame not being completed bets will be void.
Half Time/Full Time
Predict the result after the first 4 frames and the overall winner of the match.
All bets void if match is not completed.
1st to 3 Frames
Predict which will be the first to reach 3 Frames.
Either player must win 3 frames for bets to stand.
7.17 Soccer
General
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
Some Soccer matches may have different playing schedules. In that case the following will apply:
90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.
All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Bets will stand if we list a team name without specifying the term 'XI' in the name.
In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
Extra Time
All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.
Penalties Shootout
For handicap betting, all penalties taken in the shootout are counted, including sudden death (the additional penalties after the first 10 penalties).
In over/under betting, the result includes only the standard ten penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets will be void.
Next minute markets
Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.
Injury time does not count. For example:
The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time. 
The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. 
The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.
A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available – based on data transmitted by our data providers.
If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.
Goal will be settled on the time the goal is scored.
Corner is considered to have happened when it is AWARDED (not when it is taken).
Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.
Penalty is considered to have happened when it is AWARDED (not when it is taken).
Free kick is considered to have happened when it is AWARDED (not when it is taken).
Goal kick is considered to have happened when it is AWARDED (not when it is taken).
Throw in is considered to have happened when it is AWARDED (not when it is taken).
1X2
Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.
1 - Home Win 
X - Draw 
2 - Away Win
Asians
The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.
Asian Handicap
What it means
0
You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.
0.25
You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
0.5
You win if your team draws or wins the match.
0.75
You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.
1
You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
-0.25
You win if your team wins the match. If it draws you lose half of the stake.
-0.5
You win if your team wins the match.
-0.75
You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
-1
You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.
Live betting example:
Juventus vs Man United - Live score 1:0
Team
Asian Handicap
Odds
Juventus
-0.75
1.80
Manchester
+0.75
2.15
Final score 3:0 
If you bet on Juventus €100, your net win is €80 
Final score 2:0, 3:1 
If you bet on Juventus €100, your net win €40 
Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 
If you bet on Man. United €100, your net win is €115
Over/Under
Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
Over/Under
What it means
Under 2
Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.
Under 2.25
Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
Under 2.5
Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Under 2.75
Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.
Over 2
Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.25
Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5
Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Over 2.75
Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Total Goals/Total Goals 1st Half
Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
Total Team Goals/1st Half Total Team Goals
Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
For example:
Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1st half
1st Half: 1X2, Asians and Over/Under
Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.
2nd Half: 1X2, Asians and Over/Under
Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
1X2 Up to 30th Min, Asians and Over/Under Up to 30th Min
All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.
1X2 Up to 70th Min, Asians and Over/Under Up to 70th Min
All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.
Draw no bet
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
Double Chance
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.
The following options are available:
1 or X - if the result is either a home win or a draw then bets on this option are winners. 
X or 2 - if the result is either a draw or an away win then bets on this option are winners. 
1 or 2 - if the result is either a home win or an away win then bets on this option are winners.
Exact Score
Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1st Half – you have to predict the score of the 1st Half.
Multi-Bet Exact Score
Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.
Otherwise you lose.
For example:
You have bet on line: 1:0, 2:0, 3:0.
If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.
Halftime/Fulltime
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.
Both Teams to Score
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
Yes” – meaning that both teams will score.
“No” – meaning that either team will not score.
3 Way Handicap
In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only.
For example:
Handicap (-2) - You will win if your team wins the match with a goal difference of three or more. 
Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.
First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal….
Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
Winning Margin
Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.
Bet on No score draw wins only if the result is 0:0.
Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
Odd/Even
Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
Odd/Even – bets on it are settled according to Full time score
1st Half Odd/Even – bets on it are settled according to the 1st half result only
2nd Half Odd/Even – bets on it are settled according to the 2nd half result only
Teams Odd/Even
Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time
1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half
2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2nd half
Goalscorer
Predict if a player will score first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.
Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.
If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
Goalscorer Premier
Betting options available on this market are:
First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match
2 or more – Predict if a certain player will score 2 or more goals in the match
3 or more - Predict if a certain player will score 3 or more goals in the match
Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.
Team Goalscorer
Predict which player of a certain team will score the most goals in a League/Tournament.
Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.
Top Goalscorer
Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:
Own goals will be ignored.
Only League goals scored are counted.
Goals scored in playoff matches are not counted.
If two or more players score the same amount of goals, dead-heat rules apply.
Teams to score in 1st Half/2nd Half/Both halves
Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.
If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
Teams Clean Sheet
Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.
For example:
Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.
Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost.
Head 2 Head
If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, dead-heat rules apply.
Total Goals Min
Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in the added time of the 1st half will be recorded as the 45th minute. Any goal scored in the added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.
OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy
Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.
If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.
Half with Most Goals
Predict in which half most goals will be scored. Bets will be void if the match is abandoned.
Number of Goals/Number of Goals 1st Half
Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
Number of Team Goals/Number of Team Goals 1st Half
Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.
First Half/Second Half
Predict the result of first and second half separately. If a match is abandoned, bets will be void.
Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.
1X2 rest of the match
All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.
Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:
1 - Bets on Home Team are lost 
X - Bets on Draw are lost 
2 - Bets on Away Team are winners.
Penalty
Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.
Win to Nil
Predict if a certain team will win the game, without conceding a goal.
Win Either Half
Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.
Own Goal
Predict if there will be an own goal scored in the match.
Win From Behind
Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.
Score/Miss a Penalty
Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.
Added Time in 1st Half/2nd Half
Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.
If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.
For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.
1st Goal Period
Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.
If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
Goal up to 30th Min
Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.
Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time
Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.
Example: If the match is abandoned in the 38nd minute:
Bets on minutes: 1 to 15 and 16 to 30 will be settled. 
Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.
Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min 
Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min
Both teams to score & over 2.5
Yes = both teams to score and at least 3 goals to be scored in the game.
No = either team not to score or both teams to score but less than 3 goals altogether.
If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
Match Winner & Both Teams to Score
Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
Scorecast
This is a prediction on both – First to Score and Exact Score of the match. Both should be correct for a bet to be declared winning. Own goals are ignored regarding the First to Score bet, in that case next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, bets will be settled according to “Exact Score” market odds at kick-off time. If the game ends in a goalless draw, all bets will be void.
If a player joins the match after a first goal has already been scored, or doesn’t take part in the game at all, bets featuring him as first goalscorer will be settled according to “Exact Score” market odds at kick-off time.
If a match is abandoned after a first goal has already been scored, bets will be settled according to “First to Score” odds of Goalscorer bet type at kick-off time.
1st Half Scorecast
This is a prediction on both – First to Score and Exact Score of the 1st half of the match. Both should be correct for a bet to be declared winning. Own goals are ignored regarding the First to Score bet, next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the 1st half, bet will be settled according to“1st Half Exact Score” market odds at kick-off time. If the 1st Half ends in a goalless draw, all bets will be void.
If a player joins the match after a first goal has already been scored or doesn’t take part in the 1st Half at all, bets featuring him as first goalscorer will be settled according to“1st Half Exact Score” market odds at kick-off time.
If a match is abandoned during the 1st Half, all bets will be void.
Anytime Scorecast
This is a prediction on both – Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to be declared winning. Own goals are ignored regarding the Anytime Goalscorer bet for settlement purposes.
If there are only own goals in the match, bet will be settled according to “Exact Score” market odds at kick-off time. If the game ends in a goalless draw, all bets will be void.
If a player doesn’t take part in the game at all, bets featuring him as Anytime Goalscorer will be settled according to “Exact Score” market odds at kick-off time.
If a match is abandoned after a goal or goals have already been scored, bets featuring players who have already scored will be settled according to “Anytime Goalscorer” odds of Goalscorer bet type at kick-off time –all other bets will be void.
Wincast
This is a prediction on both – First to Score and Final result (home win, away win or draw) of the match. Both should be correct for a bet to be declared winning. Own goals are ignored regarding the First to score bet, next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, bets will be settled according to“1X2” market odds at kick-off time.
If a player joins the match after a first goal has already been scored, or doesn’t take part in the game at all, bets featuring him as first goalscorer will be settled according to “1X2” market odds at kick-off time.
If a match is abandoned after a first goal has already been scored, bets will be settled according to “First to Score” odds of Goalscorer bet type at kick-off time.
Half-time/Full-time & Over/Under 2.5
Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
Match Winner & O/U 2.5/3.5
Predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options.
If a game is abandoned, all bets will be void.
Match Winner & O/U 1.5 1st Half
Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.
If a game is abandoned, all bets will be void.
1X2 Corners Full Time/1st Half/2nd Half
Predict which team will take more corners. Available options are:
1 – Home team to take more corners
X – Both teams to take an equal number of corners
2 – Away team to take more corners
Corners 1X2 Full Time is settled according to the corners taken during the whole match.
Corners 1X2 1st Half is settled according to the corners taken in the first half only.
Corners 1X2 2nd Half is settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Asians Handicap & Over/Under Corners FT/1st Half/2nd Half
This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.
Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.
Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.
Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Team Corners
Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Corners 2 Way
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Corners Odd/Even
Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
Corners 3 Way HC
In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.
For example:
Handicap (-1) - You win if your team takes two or more corners more than the opponent. 
Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent. 
Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Corners 3 Way OU
Predict if corners taken by both teams during the match will be over, under or exactly a given number.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Corner
Predict which team will take the first/last corner in the game.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
2nd /3rd/4th/… Corner
Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).
Kick Off
Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.
Red Cards
Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Booking in Match
This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count.
If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Booking
Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which first or last card is received, bets will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
Substitutes
Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Substitute
Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
Offside
Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
First / Last Offside
Predict which team will be caught first/last in an offside position in the game.
If a match is abandoned all bets will be void unless settlement is already determined.
Fouls
Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
Ball Possession
Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.
If a match is abandoned all bets will be void.
Shots on Target
"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by shots on target of both teams..
If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
Total Throw In
Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.
If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.
1st/Last Throw In
Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
1st/Last Free Kick
Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
1st/Last Goal Kick
Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
To Qualify/Win the Cup
Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.
Relegation / Promotion
Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.
Group Winner / Qualify / Forecast / Points
Bets settled on final Group standings.
Group Winner – Predict the team which will win the group.
Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.
Group Forecast – Predict the exact place the named team or teams will finish in.
Group Points – Predict how many points a team will accumulate.
Elimination Stage
Predict in which stage of a tournament a certain team will be eliminated.
Transfer Specials
Player to sign for before.. - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.
Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.
Last revised: 08.12.2015
7.18 Tennis
General
In the event of any of the following circumstances, all bets will stand:
- A change of schedule and/or day of match 
- A change of venue 
- A change from indoor court to outdoor court or vice versa 
- A change of surface (either before or during a match) 
- A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as the play is resumed and the match completed.
Winner Full Time including Live Betting
If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
Asian Handicap & O/U Full Time including Live Betting
Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.
Point Winner / 1st Point Winner
Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
Game Winner
Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
Game Exact Score
Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.
Game To Deuce
Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.
Game Total Points
3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.
Games including Live Betting
Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting
In the event of the set not being completed, all bets will be void.
Exact Score (Set Betting) including Live Betting
Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.
Total Player Games including Live Betting
Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
Total Tie Break / Tie Break in a match including Live Betting
Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.
Double Result
Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.
Total Aces
Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void
First Ace
Predict which player will serve the first ace in the match.
To Win 1st Point
Predict which player will win the first point. All bets placed after the coin toss will be void.
To Win 1st Game
Predict which player will win the first game. All bets placed after the coin toss will be void.
1st to win 3 games
Predict which player will be the first to win three games. All bets placed after the coin toss will be void.
First Break
Predict which player will break the opponent's whole game serve first. All bets will be void if a break does not take place. All bets placed after the coin toss will be void.
Double Faults
Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.
First Double Fault
Predict which player will serve the first double fault in the match.
Fastest Serve
Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name
Outright
Predict the winner of the tournament. In the event of a non-runner, all bets are void.
Winner
Predict the winner of the tournament. The player must start Round 1.
Winning Quarter/Winning Half
Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.
Winning Quarter: choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: choose which Half the winning player will come from (eg. top or bottom).
To Win a Quarter
Predict the winner of the quarter
Finalists / To reach the final
Predict the players that will reach the final of the tournament.
Head To Head
Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply
Stage of Elimination
Player must start the first match of the tournament for bets to be valid.
7.19 Winter Sports
General
All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets.
If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect kick-off time is announced on our website. If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void. Dead heat rules apply.
Dead heat rules apply.
Outright
Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.
Podium Position
Predict if a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.
Head to head / Winner Full Time
Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner.
If both of them withdraw or get disqualified at the same stage – the bets will be void.
Netball
General
In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. An exception is made if we advertise incorrect starting time.
If a market is offered as 2Way and happened to finish with a draw result, Push rules apply.
Outright
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.
Money Line
Predict the outcome:
1 – Home team wins
X – Draw
2 – Away team wins
Spread
Predict the winner, applying the given handicap (spread) to the result.
Over/Under
Predict whether the total points scored by both teams will be over or under a given number.
1st/2nd Half
Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only. A relevant Half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.
1st/2nd/3rd/4th Quarter
Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined. If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example: a game is suspended in the 3rd quarter:
- bets on 1st and 2nd quarters will be settled
- if there are any O/U bets on the 3rd quarter that could be settled, they would be'
- all other bets will be void.
7.20 Volleyball
General
If a match is not completed, all full time bets will be void.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
Live-Betting
If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.
Points are considered regardless of whether they are scored before or after the bet is placed.
Winner
Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
Handicap
Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.
Over/Under
Predict over or under a given number of sets will be played in order for the winner to be determined.
Set Score
Predict the sets' score at the end of the match.
Bets are void if the statutory number of sets is not completed, or changed.
Total Points
Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.
1st/2nd/3rd/4th/5th set Winner
Predict the winner of the relevant set.
1st/2nd/3rd/4th/5th Handicap
Predict the winner of the relevant set, considering the given point Handicap.
1st/2nd/3rd/4th/5th set Over/Under
Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.
Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even
Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
1st/2nd/3rd/4th/5th set Winning Margin
Predict by how many points a named team will win the relevant set.
1st/2nd/3rd/4th/5th set exact score
Predict the correct score in points of the relevant set.
Total team points
Predict if the points scored in the match by a relevant team will be over or under a given number.
Outright
Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.
Group Winner
Bets are settled according to the final Group position.
6.21 Baseball
General 
All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time
If a game is suspended and completed on a subsequent day then all bets will be considered void (unless otherwise stated in these rules).
All bets include extra innings unless otherwise stated.  
 There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to have action. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. suspended games will not carry over to the following day.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.
For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Live-Betting
All bets are action regardless of pitching changes. Extra innings count.
MLB wagers 
If one or both of the starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
Money line 
Predict which team will win the game.
Run line
Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start. 
Run line -1.5 
You win if your team wins the game with a run difference of two or more. 
Run line +1.5
You win if your team wins or losing with in exactly a one run difference.
 O/U / Totals / 2W Total Line
Predict the total runs achieved in a match. 
Over 9.5
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost
 Under 9.5
Your bets wins if there are less than 10 runs in the match otherwise your stake is lost.
Under 9
Your bets wins if there are less than 9 runs in the match.
If there are 9 runs exactly the stake is returned otherwise your stake is lost. 
Over 9
Your bet wins if there are more than 9 runs in the match.
If there are 9 runs exactly the stake is returned otherwise your stake is lost.
1st Half (5 innings)
All bets on baseball first half will be determined by the score at the end of five full innings.
 The game must go at least 5 full innings for bets to have action.
Odd/Even
 A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action. 
Series betting 
Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.
1st To 3 Runs
Predict which team will be the first to score 3 runs.
If neither team scored 3 runs bets on 1st To 3 Runs will be void.
1st / Last Home Run
First/Last home run means betting on which team will score the first / last home run.
If an Event is finished without any home run being scored then all wagers on First/Last home run will be void.
If an Event is abandoned after home run scored then all bets on First home run will stand while bets on Last home run will be void. If an Event is abandoned without any home run being scored then all wagers on First/Last home run will be void.
Total Team Runs
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
1st Inning Winner (pre-match) and 1-9 inning money-line 3way (live
Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win.
1st Inning Run Line (pre-match) and 1-9 inning line-handicap (live)
Bet type to predict the winner at the end of the first inning which includes preset advantage.
1st inning O/U (pre-match) and 1-9 inning line-totals (live)
Predict the number of total runs accumulated by both teams at the end of the 1st inning.
1st inning O/E
Predict if the total runs accumulated by both teams will be odd or even.
Team with highest inning
Which team will score most runs in an inning. Push rules apply.
Total 3/5/7 Innings
Predict the number of total runs accumulated by both teams after 3/5/7 Innings.
3W Run Line and 3W Handicap 
Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – Home win, Draw and Away Win.
3W Total
Predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.
Winning Margin
Predict which team and with how many runs exactly will win from given options.
Total Team O/E 
Predict if the number of runs accumulated by the relevant team will be odd or even.
Double Result / HTFT
Predict the result of a match at half time(after 5 Innings) and fulltime(after 9 innings). Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw. Extra Innings do not count.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.
Outright
Bets settled on final league position include play offs.

 

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